Implementing Design Thinking-MCQ


 1. Should the team use the knowledge gathered from previous projects and experience to develop solutions?
                
         Ans. False
 
2. Which type of prototypes is more user interactive?
         
          Ans. High-Fidelity

 3. Not having a clear idea of the solution and getting trapped in the details are the two major mistakes in _______.

           Ans. Prototyping

 4. Making concepts real and in quick succession ensures that the design activities will be fast and         focused.

           Ans. True

 5. Using knowledge gathered from previous projects and experience to develop solutions is the right approach?

           Ans.  False

6. Does the Experience of the team play an essential role in the Design Thinking process?

           Ans.  False

 7. 3D modelling is a part of ________ prototyping.

           Ans.  Rapid Prototyping

8. A _______ is any situation where the product doesn’t support users completing their task.

          Ans. Problem

 9. Prototypes as ________ can quickly convey the concepts of emotion and personality.

          Ans. Ideas

 10. Interactiondesign.org defines Interaction design as the interaction between people and _______.

          Ans. Products

 11. ______ is a Design Thinking process that prevents the team from building the first solution that comes to mind.
      
          Ans. Ideation

12. The end product of a Design Thinking process is a concept on a whiteboard.

          Ans. True

 13. Prototyping is a big, slow, and costly process.
     
          Ans. False

14. Written Documentation is not important in a project documentation process.
         
          Ans. False

15. A good journey map should take up a large area of a wall and be full of user observations.
 
          Ans. True

16. Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
 
          Ans. False

17.  ______ is a tool for UX design.

          Ans.  Invision

18. What is the main disadvantage of high fidelity prototyping?
   
           Ans. Time consuming

19. ______ is a part of User Experience Design.
 
           Ans. Interaction Design

20. Design Thinking is a lean and ______ process.

           Ans. Agile

21. Adobe XD is a popular tool for designing ______.

           Ans. User Experience (UX)

22. Which of these is an ideal location for the team to meet discuss their ideas?

           Ans. Meeting rooms

 23. Paper prototyping is a type of ______ prototyping technique.
 
           Ans. Low-Fidelity

24. A sample version of the product for testing purpose is called a _______.
 
           Ans. Prototype

25. To understand the real pain points, the team must ______.

          Ans. Interact with real users

 26. The term interaction design was first coined in the mid-1980s by ________.

          Ans. Bill Moggridge

 27. Generating ideas, conveying interactions, documenting design, and learning users interaction with ideas are the four categories of _______.
 
          Ans. Prototyping

28. _________ is the process of reframing questions and breaking assumptions leading to solutions.
 
          Ans. Lateral Thinking

29. _______ tells a one day story for the chosen persona using ideation.
 
          Ans. Scenarios

30. ______ prototyping involves actual coding.

         Ans. Rapid prototyping

 

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