Implementing Design Thinking-MCQ
Ans. False
2. Which type of prototypes is more user interactive?
Ans. High-Fidelity
3. Not having a clear idea of the solution and getting trapped in the details are the two major mistakes in _______.
3. Not having a clear idea of the solution and getting trapped in the details are the two major mistakes in _______.
Ans. Prototyping
4. Making concepts real and in quick succession ensures that the design activities will be fast and focused.
Ans. True
5. Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
Ans. False
6. Does the Experience of the team play an essential role in the Design Thinking process?
Ans. False
7. 3D modelling is a part of ________ prototyping.
Ans. Rapid Prototyping
8. A _______ is any situation where the product doesn’t support users completing their task.
Ans. Problem
9. Prototypes as ________ can quickly convey the concepts of emotion and personality.
Ans. Ideas
10. Interactiondesign.org defines Interaction design as the interaction between people and _______.
Ans. Products
11. ______ is a Design Thinking process that prevents the team from building the first solution that comes to mind.
Ans. Ideation
12. The end product of a Design Thinking process is a concept on a whiteboard.
Ans. True
13. Prototyping is a big, slow, and costly process.
12. The end product of a Design Thinking process is a concept on a whiteboard.
Ans. True
13. Prototyping is a big, slow, and costly process.
Ans. False
14. Written Documentation is not important in a project documentation process.
14. Written Documentation is not important in a project documentation process.
Ans. False
15. A good journey map should take up a large area of a wall and be full of user observations.
15. A good journey map should take up a large area of a wall and be full of user observations.
Ans. True
16. Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
16. Using knowledge gathered from previous projects and experience to develop solutions is the right approach?
Ans. False
17. ______ is a tool for UX design.
17. ______ is a tool for UX design.
Ans. Invision
18. What is the main disadvantage of high fidelity prototyping?
18. What is the main disadvantage of high fidelity prototyping?
Ans. Time consuming
19. ______ is a part of User Experience Design.
19. ______ is a part of User Experience Design.
Ans. Interaction Design
20. Design Thinking is a lean and ______ process.
20. Design Thinking is a lean and ______ process.
Ans. Agile
Ans. User Experience (UX)
22. Which of these is an ideal location for the team to meet discuss their ideas?
Ans. Meeting rooms
23. Paper prototyping is a type of ______ prototyping technique.
21. Adobe XD is a popular tool for designing ______.
22. Which of these is an ideal location for the team to meet discuss their ideas?
Ans. Meeting rooms
23. Paper prototyping is a type of ______ prototyping technique.
Ans. Low-Fidelity
24. A sample version of the product for testing purpose is called a _______.
24. A sample version of the product for testing purpose is called a _______.
Ans. Prototype
25. To understand the real pain points, the team must ______.
25. To understand the real pain points, the team must ______.
Ans. Interact with real users
26. The term interaction design was first coined in the mid-1980s by ________.
Ans. Bill Moggridge
27. Generating ideas, conveying interactions, documenting design, and learning users interaction with ideas are the four categories of _______.
27. Generating ideas, conveying interactions, documenting design, and learning users interaction with ideas are the four categories of _______.
Ans. Prototyping
28. _________ is the process of reframing questions and breaking assumptions leading to solutions.
Ans. Lateral Thinking
29. _______ tells a one day story for the chosen persona using ideation.
29. _______ tells a one day story for the chosen persona using ideation.
Ans. Scenarios
30. ______ prototyping involves actual coding.
Ans. Rapid prototyping
30. ______ prototyping involves actual coding.
Ans. Rapid prototyping
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